In what can only be described as an odd turn of events, AMD issued a press release yesterday announcing a new collaborative project between itself and physics engine developer Havok. Going forward, ...
Havok, the big-name physics engine that is used in many popular PC and console games, has been licensed for the Mac by Blizzard Entertainment (maker of World of Warcraft and Diablo), making this the ...
Back in 2003, when Havok released its first physics technology to games developers, the impact was considerable. Crates and barrels in virtual environments the world over enjoyed a new status as ...
If you're going to murder people and smash through civilian homes anyway, it may as well look nice. A new World of Tanks video developer diary gives a good long look at the free-to-play tank 'em up's ...
Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Fifteen years ago, the physical effects in ...
Havok has announced that Capcom have struck a deal over usage of Havok's Physics middleware for titles such as Lost Planet 2, Resident Evil 5, Dead Rising, and Resident Evil: The Darkside Chronicles.
It’s one of the world’s most popular pieces of middleware, but the first engine to get a pre-baked Havok Physics integration is Trinigy’s Vision Engine. Michael French caught up with Trinigy’s Dag ...
Havok Physics has announced that it will be releasing the complete version of it's new and improved toolset for free this May. Havok became pretty much a household name with gamers after the release ...
In what may turn out to be one of the most significant pieces of Mac game news in quite some time, Havok, developer of a commonly used physics engine used in many popular games, announced Thursday ...