It’s no secret that Assassin’s Creed developer Ubisoft is interested in using generative AI in its games. The studio previously discussed a program dedicated to generating NPC barks, and has now ...
I mean, dialogue trees are fine, I guess. Your character asks a question, the NPC gives a response, you learn what you need to, and for a moment it almost looks like a conversation. But they're hardly ...
Ubisoft developed Ghostwriter, which is an AI writer tool that will specialize in writing dialogue for NPCs. The reason the developer provided for the development is a goal to lessen work for the ...
Pokemon games are renowned for brilliant lines of dialogue from NPCs, whether they're funny, a bit leftfield or surprisingly deep. Pokemon Legends: Z-A is no different and all kinds of different ...
You know that feeling. You’re deep into a gripping conversation with an NPC, hanging on every word of crucial plot exposition, when suddenly you’re forced to lumber forward at the speed of molasses ...
Video game worlds are filled with “barks.” You may not know the name for the short, quick phrases that come from a game’s characters when they aren’t being chatty, but they’re always there. It’s your ...
Dialogue? In a Fallout game? Well I’d never! Human NPCs? In a Fallout game? Well…you get the point. It’s still insane to me, a year and a half later, that Fallout 76 didn’t launch with a proper ...
Ubisoft has revealed that it is working on a new A.I. scriptwriting tool, which the publisher claims will help the studio’s writers by providing a “first draft” of the dialogue to be used by NPCs ...
Based in the UK and adores venturing through FPS horrors and taking photos in pretty much anything with a functioning photo mode. Also likes car games. Speaking to USgamer at Bethesda Game Days that ...
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