The director behind Monster Hunter Wilds wants players to discover the upcoming game's little tricks on their own, but there’s a caveat.
Director Yuya Tokuda on reforging weapons, playing with fans, encouraging experimentation, and putting up with me: "I know that if you're a hammer main, you're a hammer main." ...
Weather, seasons, and big open areas are left purposeless when we're still mostly launching hunts from a menu.
The latest release in one of Japan's most popular video game series has had one of the most successful debuts of all ...
Monster Hunter Wilds director Yuya Tokuda admits to randomly joining player games for unique feedback. In addition to other devs, Tokuda uses these moments to see how players interact with the ...
W hether you're talking about its fandom or its stars, Monster Hunter Wilds is one of the biggest games of 2025, and it's not even had its official release yet. The development te ...
Monster Hunter Wilds takes you across the Forbidden Lands, where a mysterious white monster has been attacking others in a ...
Ever since the first Monster Hunter game, players have been able to attack a monster's tail (most of them) and work their way to eventually slicing it off, allowing them to carve the severed part for ...
Co-op is "really the heart of the series and at the core of its DNA," said the game's director Yuya Tokuda. Long queues to test the new instalment at conventions and mass participation in an online ...
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
it's more aggressive and there's more threats than ever before out there for players to discover," says game director Yuya Tokuda. Monster Hunter Wilds isn't actually the first title in the series ...